When it comes to games that have a history of consistency and familiarity, very few can match what Counter-Strike: Global Offensive brings to the table. When it was released back in 2012, CS:GO was the game to be brought the player bases of Counter-Strike 1.6 and Counter-Strike: Source together. While it mostly succeeded in this endeavor, it wasn’t without gowning pains. Thankfully much of that is in the past, so nowadays most players look forward to the future of the g

The beginning of Danger Zone games usually consist of players scanning the environment while deploying to look for the first small red supply crate that they see. The reason for this is that small red supply crates contain weapons and have no prerequisites to open (such as Molotov cocktails or melee weapons), which means that they can be opened as soon as the round sta

Of all the map revisions, Inferno is likely the most faithful to the original with so little changed that it would be more apt to call it a facelift. Then again, it’s not all that surprising so little was changed about the map since there were very few flaws with the map in general. Inferno is renowned for the balance it provides on both T and CT-sides, the high skill ceiling for players/teams to master the map, and endless replayability at the casual and professional lev

The P90 features a green and yellow Chinese dragon. Its elongated body slithers all over the skin, doubling back on itself and forming loops. The dragon does this alongside the grey sky in the skin’s backgro

While the future for the game is bright, Counter-Strike is a franchise that loves to pay homage and respect to its roots. As such it is one of the few, if not the only game that has remained mechanically identical since its inception. This familiarity extends to the maps that for some have surpassed 20 years of active competitive play. So, the best way to pay respect to these maps is to rank the best Counter-Strike: Global Offensive has to of

Like many difficult-to-learn shooters in the multiplayer market, Insurgency: Sandstorm plays very differently from the typical shooter. While not a true combat sim like Arma, https://www.counterstrike2Guide.com Insurgency throws players into unique game modes with weapons that down foes in one to two shots. Insurgency’s incredibly fast time-to-kill (TTK) makes it intimidating for players who are used to arcade shooters like Call of D

Overpass was first introduced in the Winter Offensive update back on December 18, 2013, as the first Counter-Strike map created specifically for competitive play. Despite this fact, the map saw many growing pains upon its release and for once it wasn’t due to being CT-sided. On release, the map appeared to be very T-sided with pros noting how easy it was to gain map control and execute on to the A bomb s

In the patent, there is a broad range of points listed that could all be used in determining the Trust Factor. Here we will go into some of the more interesting as well as some of the obvious. To begin, the following are one’s that we might expect to see in any game’s matchmaking sys

The patent elaborates on this point further, “This is because the techniques and systems described herein are able to match together players who are likely to behave badly (e.g., cheat), and to isolate those players from other trusted players who are likely to play the video game legitimately…[and] may be configured to identify any type of behavior (good or ba

Valve’s newest effort at matchmaking assigns players with a value known as the Trust Factor. This is a hidden value that considers several points to help place a player into a match. Valve has made it perfectly clear in this blog post that they will not revealing the specifics that modify this value because they do not want players to alter their behavior in an effort to manipulate the system. This is perfectly fair on their part, as players will go to great lengths to break video games, either just for fun, or to gain a competitive advant

Ultimately, we can only really guess as to how Valve weighs each of these points, or if it even uses all of them at all in determining a Trust Factor value per player account. There is much more to consider, and everyone should take the time to check out the patent for themselves. It can appear to be a long, daunting read, because it is, but there are some interesting pieces of information to glean from such an endea

Created by renowned map creator Chris “Narby” Auty for Counter-Strike version 1.1, Inferno would go on to be included in every Counter-Strike game and remain a mainstay of the competitive scene. Since the map has such a legacy it made sense that it would be an ideal candidate for a revision and would get just that on October 13, 2

By far the most common mistake that many new players make in Danger Zone is redeploying in heavily contested areas on the map. These are zones where several teams may be fighting at once, making it a dangerous area to redeploy i

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