Hunt: Showdown is one of the most unique first-person shooters on the market. It tasks players to go into a monster-filled 1870s bayou with nothing but break-action shotguns, lever-action rifles, and many other historical weapons . It plays unlike nearly any other competitive shooter, as it lacks fully automatic weapons and prioritizes patience and accuracy when fir
In this way, the league would simply become another chance to earn income for teams, rather than being the only place where teams have a chance at winning a major. Valve would also have to select a certain number of tournaments that each league team would have to participate in, using the results of each tournament to determine how many points each league team is assigned at the end of the season and thus, impacting their overall position within the league at the
One of these is its CT-sided nature, which is likely what Nuke is most known for. While it was always a popular map despite this reputation, the casual and professional scene responded very positively to the changes. While many would argue it remains largely CT-sided, strong teams, structured or not, have options to be effective on the T-side creating a nice balance. Nuke remains in the Top 3 to 4 most-played maps in both casual and competitive pl
“The Half-Life community is one of the most creative and talented gaming communities out there,” the founder of LambdaGeneration – who simply goes by “Alex” online – tells me. “Some of the stuff we cover just blows my mind. Whether it’s a group of people spending almost two decades recreating the original game in a modern engine or someone spending three months on a fan film, I am always taken aback by the sheer dedication people have for the series.”
With the sudden success of the Overwatch League and the decision by Activision to start one of their own with Call of Duty , rumors now indicate that Valve is thinking about starting a franchise league for Counter-Strike Global Offensive . We’ll explore why this would be a very bad idea and discuss potential alternati
“Moving to Twitter and YouTube was a must to survive. I love old-school websites and forums, but it’s hard to keep them alive in the modern internet era. We actually used Twitter early on to promote articles on the original site but, over time, we transitioned to posting directly in smaller bites, which worked well for us.”
And although its fire rate and smaller magazine make the M4A4 king of the jungle, this weapon is a close second, and because of its easier handling, a better start for newcomers , after which they can upgrade to the better-known M
For example, when Tyloo started making its way to major tournaments, most teams played a slow and methodical version of Counter-Strike 2 secrets: GO , with the likes of Navi waiting until 30 seconds or less to execute onto a site. Tyloo, being based in Asia, played in a scrim-like style that was customary for their region, moving at a much faster pace than most top teams were used to seeing and catching them off guard. Soon after, you saw legendary teams like Liquid adopting some elements of Tyloo’s playstyle into their own, helping them to eventually earn the top spot as the best t
Additionally, each team within the league would have to qualify for the select tournaments in the way they did before, with the league itself having no effect on their position at the start of a tournament. At the end of the CS Go season, Valve could hold the relegation tournament for the league, followed by the league’s championship, thus ensuring that new teams have the time to secure new sponsors and funding before the next year of p
The newest installment in SNK’s long-running 2D fighter, The King of Fighters XV was met with a warm reception from fans of the series. Like many of the games before it though, KoF XV is very hard for newcomers. It doesn’t have as big of a player base as Tekken or Super Smash Bros, and thus newcomers will probably be facing players much better than them more frequen
As for the league, the next step in the process would depend on how many teams Valve ultimately allows, but let’s just say there are twenty teams. Those same twenty teams could be split into two divisions of ten and then must earn a certain number of points within league play in order to maintain their spot. The ten lowest point earners would then have to take part in a relegation tournament whereby they would battle it out with a yet to be determined number of teams who have earned enough points from various tournaments to have their chance at earning a spot in the league. The league itself would play out much like ESL Pro league, being separate from all tournaments, having its own season and its own prize pool. Majors could still work in their current format, with points being assigned to current league holders that can be earned by teams who aren’t in the league if they happen to defeat one of the league te