The Rabbids kind of kicked Rayman out of his own franchise for a while, and the last true Rayman game before the Wii party game, Rayman 3 , didn’t live up to its predecessors. 2011 saw a return to form, however, with Rayman: Origins . The 2D side-scrolling platformer brought back all the charm, difficulty, and engaging gameplay from the character’s debut. Origins and its sequel are often seen as two of the best in the genre from the past ten ye

Birmingham Airport, Birmingham B26 3QJ | Post Office | Offices finder \u0026 Opening timesKings of Lorn: The Fall of Ebris developer TeamKill Media has announced its upcoming first-person shooter and horror hybrid , Quantum Error . The announcement trailer doesn’t reveal too much about the game; however, i it takes place on Earth in the year 2109 during some sort of invasion by zombie-like creatures. Quantum Error has been confirmed for both PS4 and PS5, with no word on a release win

When the original Fable was in development, the game’s director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old

This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn’t an engaging way to portray a character anymore, even if those actions are “villainous.” Instead, it’s important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti

That being said, it’s a necessary change for a modern title. Ideally, there will be a balance between the old system and the creation of the new one, though, with no game confirmed so far, it’s difficult to say what exactly that will look like. Fans may get a decent idea if the game is announced at Xbox’s July event, though they’ll just have to wait and find

Perhaps the most unique upcoming horror game, Monstrum 2, is a 4v1 multiplayer horror game where players must survive in a procedurally generated labyrinth set in a decaying sea fortress. As a direct sequel to Team Junfish’s 2015’s rogue-lite Monstrum , four players take on the role of survivors and will need to scavenge for supplies and find hidden access routes to important equipment, all while trying to survive from a terrifying lab experiment gone wrong. Think Predator: Hunting Grounds or Evolve but in a procedurally generated environment where the puzzles are always chang

Martha is Dead is a psychological thriller in development from the creators of The Town of Light , LKA. Set during World War II, Martha is Dead follows a young woman who must uncover the truth of how her twin sister Martha was killed, all while dealing with superstition surrounding mysterious folklore, and coping with the extreme horrors of war. Martha is Dead has been confirmed for both PC and Hi-Fi Rush PlayStation 5 and will be released sometime in 2

Today, several games were shown during Microsoft’s Inside Xbox event, the first of a series of events that are being planned over the next few months. With a first-party event planned for July, the focus was on third-party games coming to Xbox Series X, and while the Assassin’s Creed: Valhalla “gameplay” reveal was the star attraction, there was a surprising number of next-gen horror games featured in the showc

Xbox has shown that a freedom-driven, open-world experience can be accomplished with its first-party game Sea of Thieves from developer Rare (another UK-based studio like Playground Games, by the way). While Sea of Thieves had its own ups and downs, Rare successfully reinvented the game. Again, not that a next-gen Fable should copy Sea of Thieves , but hopefully learnings (and maybe even technology) from that game could be shared between Xbox’s studios to influence Fable in a way that gives players that sense of freedom and helps the game achieve the grand RPG path that was originally envisioned with Project

While there are only rumors to go on, the place a next-gen Fable would likely be announced is at Xbox’s virtual Series X event planned for July that will include games from its first-party studios. While many people were disappointed with the recent Series X showcase event, it seems that the July event is what fans were hoping for. Xbox is expected to roll out Halo Infinite , plus a rumored Perfect Dark game, as well as Fab

Next, rolling back the timeframe of a next-gen Fable lets it sit nicely in that medieval fantasy genre like Breath of the Wild . The first Fable was a fantasy jaunt with swords, bows and arrows, magic, medieval towns, and more standard medieval fare. Fable 2 and 3 progressed things forward and introduced industrial elements into its world as well as guns. There are rumors that this next-gen Fable would roll things back to that standard fantasy world, including removing guns from the ga

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