A very common mistake that players make is giving away footstep noises to the opposing team. This not only gives opponents a general idea of your location, but it also buys them enough time to rotate or re-strategize. This could also hinder your own game plan, and it will essentially put your whole team in a bad s
As the newest map to be introduced into the active pool, Anubis has had some controversy upon its inclusion, to say the least. Designed by Roald, jakuza, and jd40, the map was first added to the game on March 31, 2020, to the Scrimmage mode before eventually being moved to Competitive 10 days later. This is notable as it was only the second map to be added to Competitive via this method as before this Cache was the only one to make it. Given this fact, there seemed to be a lot of positive feedback for the map since Cache is a very well-loved
This aside, the Navaja Knife, Ultraviolet, Factory New is a good-looking knife. Ultraviolet finishes look good on pretty much anything, so it’s no surprise that the best-looking Navaja knife uses it. The simple colours and minimalist design make it look clean and sleek whilst also hiding the base appearance, which leaves much to be desired. The unsightly wooden handle in most Navaja knives is replaced with a solid colour of purple, which pairs perfectly with the black bl
While the qualifying stage is difficult, it gives smaller teams like CR4ZY a large amount of exposure and allows them to compete with the best teams in the world. If CS:GO were to franchise, teams like Crazy would never have the chance to play on the biggest stage as the buy-in amount would be too expensive for most young teams. We would be left with the same 16-20 teams every year, each trying to outdo the other and each taking away young talent from teams who don’t have the funds to compete. Sure, there would be upsets, but nothing like what was there before. Each year there’s a team that comes out of nowhere to shock the CS:GO world and that’s part of what makes big tournaments so much fun to wa
The AWP is practically the franchise mascot . This classic one-shot showstopper has been the bane of many servers, and the boon of any player that has taken the time to master it. Everyone knows and either loves or fears its trademark firing so
Although the idea of buying the most expensive affordable cs2 Weapon skins every round can be tempting, it’s certainly not the right approach. It’s important to manage the economy so that you are never low on the bud
Players often develop wrong habits in CS:GO , and they never really address those problems, which ultimately hinders the progression. It’s of utmost priority that players should avoid making these mistakes for a smoother climbing in the game. Here are 10 things that players should absolutely avoid doing if they are aiming for good results in CS:
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A Slaughter entry was surely inevitable. This unique pattern remains a fan favorite. Although you could have two people with the same Slaughter knife in the same wear value, almost every knife will look unique because of each patterns’ different stripes. You won’t have to worry about clashing with your teammates and one of you having to cha
When it comes to games that have a history of consistency and familiarity, very few can match what Counter-Strike: Global Offensive brings to the table. When it was released back in 2012, CS:GO was the game to be brought the player bases of Counter-Strike 1.6 and Counter-Strike: Source together. While it mostly succeeded in this endeavor, it wasn’t without gowning pains. Thankfully much of that is in the past, so nowadays most players look forward to the future of the g
One of these is its CT-sided nature, which is likely what Nuke is most known for. While it was always a popular map despite this reputation, the casual and professional scene responded very positively to the changes. While many would argue it remains largely CT-sided, strong teams, structured or not, have options to be effective on the T-side creating a nice balance. Nuke remains in the Top 3 to 4 most-played maps in both casual and competitive pl
At a glance, Superhot seems like a game tailor-made for controllers. Aiming in first person is challenging, and Superhot makes things slightly easier by slowing down time to a crawl as players try and nail the best shot possi
Ancient is, unfortunately, also quite CT-sided with many of the same sentiments for Vertigo being shared here. Many would argue it is worse on Vertigo, but the pro scene has shown how effective T-sides can be at the highest level. With that being said the map has seen a few minor changes since its introduction to improve this imbalance such as improving player visibility. Despite its early and current issues, it does fare well in pick rate in both professional and casual p
Most people would even go as far as to say that The Elder Scrolls is a great keyboard and mouse learning game. If players have never tried the keyboard and mouse, and they’re itching to play a role-playing game, The Elder Scrolls is appealing. It doesn’t have too many key bindings to make it needlessly complica