The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in 1998 and pushed the boundaries of what Nintendo’s consoles could do at the time. Its story and graphics were widely acclaimed, but there were aspects of the game that were cut during development. One cut feature was portals, which would have specifically been used in Legend of Zelda’s Hyrule Castle . These portals would come from crystals, with players able to see the other side of the portal in the crystal’s glassy reflection. Interestingly, the portals were animated and implemented into the game well, but the Nintendo 64 ultimately couldn’t handle the portals along with the rest of the game’s size. This led to the feature being scrap

Nintendo hasn’t revealed much in the way of information regarding the sequel to **The Legend of Zelda: Breath of the Wild ** , but it is possible that the game could incorporate a scrapped feature from Ocarina of Time . The first animated teaser in 2019 showed Link and Zelda exploring some ruins where they seemingly encountered Calamity Ganon. However, no gameplay footage was shown until E3 2021 when Nintendo released a proper trailer for the game. This trailer shows Zelda falling into a pit of darkness before cutting to gameplay footage that showcases new features coming to the long-awaited seq

In the new trailer (above) and past ones, such as Nintendo ‘s E3 2021 teaser, Hyrule appears to be much closer to BOTW ‘s familiar open world in scenes where Link is wearing the upgraded Champion’s Tunic. In comparison, scenes where he wears the green outfit have a much more mysterious and wild atmosphere to them. They show less familiar scenery, and seem more focused on new aspects and the floating islands. In addition, Link uses the advanced flying mount when he wears the Champion’s Tunic, which is very telling. It’s entirely possible that the Champion’s Tunic outfit is being used for scenes meant to take place after the events of Breath of the Wild , whereas the ones where Link is wearing his green outfit are in a distant p

There are a number of objectives, both official and unofficial, in Breath of the Wild . There are a total of 76 different side quests to complete, switch 2 Cloud save issues some of which form extended questlines, in addition to 42 shrine quests and the 15 main quests. There are also 120 shrines, where players can complete challenges in order to obtain Spirit Orbs and rare loot. Players can also seek out a grand total of 900 Koroks in various hidden spots across Hyrule to exchange their Korok Seeds for more gear slots. In addition, things like minigames can offer a fun way to kill time and ignore Ganon in BOTW , and players can even add their own twists to the game for an additional challenge if they so w

Treasure Octoroks may be BOTW ‘s most annoying enemy, and for good reason. If players aren’t careful when approaching a buried chest, then they might end up fighting an enemy instead of getting treasure. This is irksome enough by itself, but the initial attack by the Octorok also sends them flying backwards, which is severely annoying and can even spell doom if they’re near a high ledge, leaving BOTW players regretting their decision to not do a quick check with the Magnesis rune. In addition, the Treasure Octorok is very fast and hard to hit, making it not a challenging foe but certainly a difficult and obnoxious one. They might not be as bad if they were at least good way to farm Rupees, but the amount they drop is negligible and not worth the effort of seeking them out repeate

There are a few different reasons why Wizzrobes are annoying. Firstly, they almost always float in the air, making them difficult to hit with melee attacks unless players can hit their weak points and knock them to the ground. They also have a habit of disappearing and forcing players to wait while they move to a new position. There’s also the matter of their elemental powers, which can freeze, burn, or electrocute Link and prevent him from performing any of the attack combos that BOTW ‘s combat system permits. The advanced versions are even more annoying since they can alter the weather and summon Chuchus to run interference. The most annoying out of all of them, however, are the electric variants, since they cannot be destroyed in one hit like the other two and because their attacks make Link drop his gear unless he has protective effects act

Continuing with the Skyward Sword connections, part of this rumor stems from Calamity Ganon being defeated at the end of BOTW and TOTK needing a villain to take his place, a position which Demise could be likely to fill. The images in stone for the TOTK trailer show a woman hovering similar to Zelda when Ghirahim is trying to summon Demise, which means that they could be depicting another point in time when Demise was summoned. He may have been sealed away in Skyward Sword, but he was sealed in Zelda’s iconic Master Sword, which is broken in TOTK. Due to this, the seal may have broken as w

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